Students and educators with an interest innovation! You're invited to participate in TOT-UP 2018: (Research + Apps) x (Students + AI) / Gamification = Innovation. This event is focused on innovations in gamification, interaction, and mathematics learning. Come and pitch your idea and develop an elevator pitch to compete to win a prize.
Feb. 15, 2018
Faculty of Arts and Social Sciences, Kingston University London
Room 3004, John Galsworthy building, Kingston upon Thames
Prizes TBA